Players who returned to Cyberpunk 2077 for the new Phantom Liberty DLC will probably recall that Iconic is the highest class of equipment or cyberware. The objects in this exclusive category held a special role in the game’s story and signified the pinnacle of quality in the Cyberpunk 2077 universe.
Numerous iconic goods had their iconic status deleted or statistically changed as a result of the game’s most recent 2.0 update. In preparation for the release of Phantom Liberty, this was probably done to level the playing field. As opposed to the main game, all Iconic cyberware will be sold by each Ripperdoc in Dogtown rather than just a small selection.
Best Weapons In Cyberpunk 2077: Phantom Liberty – Iconic Weapon Locations https://t.co/Ovmmzszs1L pic.twitter.com/e6Mqo9kOFk
— GameSpot (@GameSpot) September 25, 2023
Players can find the ripperdocs in the following locations:
- EBM Petrochem Stadium which can be located in the western section of the marketplace.
- Longshore Stack which can be found along Northern edge of the stacks.
- Haven Church/Clinic: will be available after saving Anthony Anderson in “Dogtown Saints”.
All the iconic cyberware in cyberpunk 2077
Cyberpunk 2077 now has possession of a broad variety of new iconic cyberware thanks to the Phantom Liberty expansion. The list of iconic cyberware is below-
- The first option in the new Cyberware system is the Frontal Cortex Cyberware. These products are heavily hack-focused, with the majority focusing on different RAM and RAM recovery improvements. This cyberware includes the following-
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Axolotl: After neutralizing an opponent, all cyberware immediately has a -10.5% cooldown.
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COX-2 Cybersomatic Optimizer: It allows the players quickhacks to quickly deal with Crit Hits. Quickhacks have a 100% Crit Chance along with a -6 Ram Cyberware cap.
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Ram Reallocator: It quickly restores 23% of the maximum RAM when available RAM decreases to 20%. It has 85 seconds max ram cooldown with +2. This cyberware has a -3 second cooldown for each attribute point.
2. Skeleton Cyberware, which focuses on enhancing and raising armor level and enhancing overall defense, is essential for defense. This cyberware includes:
- Rara Avis: It has +35% Armor and requires 52 cyberware capacity. It attunes the body to +2 health per attribute point.
3. The capacity to slow time and adversary detection are two crucial combat-related topics that are covered by Nervous System Cyberware. It includes:
- Adreno-Trigger: it enables 50 seconds of increased mobility with +30% speed when entering combat. Here each attribute point increases the duration of reflexes by three seconds.
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Deep-Field Visual Interface: Here crit chance will increase when far from the enemy (max. 95% at 90 meters). It has +1% Crit Damage per Attribute Point.
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Revulsor: When the health falls to less than 25%, time is slowed by 60% for four seconds. The player will not move more slowly. Has a 40-second cooldown period with -0.25 seconds of cool tuning.
4. Cyberware for the Integumentary System has the potential to significantly improve V’s defense. Advanced armor as well as physical damage mitigation are also offered here. It has:
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Chitin: It is a genetically altered subcutaneous shell that is exceptionally durable. Extra health regen is offered here. It offers an additional 10% Health Regen Rate per Point of Attribute.
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Peripheral Inverse: Here the harm an attacker deals decreases with proximity. At 3 meters, incoming damage is reduced by 40%. At 6 meters, damage reduction stops and becomes 0%.
5. Operating System Cyberdecks and military-grade combat cyberware like Sandevistan and Berserk were once the exclusive domain of cyberware. Phantom Liberty adds a fresh component to the mix. It includes:
- Chrome Compressor: it has a cyberware capacity of +38 and has zero cyberware capacity requirement.
6. V is able to comprehend the environment considerably better because of Face Cyberware. Depending on the particular piece of technology, various optics will highlight distinct objects at various distances in this case. It includes:
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Kiroshi “Cockatrice” Optics: Increases 10% optical zoom when scanning or targeting, and improves crit. chance by 30%.
7. When V uses weapons, Hands Cyberware activates the unique abilities of the weapons. For instance, V needs the right Hand Cyberware technology to make the most of Smart Weapons. It includes:
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Immovable Force: it reduces recoil by 30% and also the spread of bullets by 25%. It also activates effects for ranged weapons that would typically only take place when behind cover.
8. V’s health and stamina regeneration are impacted by Circulatory System Cyberware. It also provides items that can save V from harm that might otherwise be fatal. It includes:
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Electromag Recycler: When an adversary is hit with a Tech weapon shot that is fully charged, the player gains an additional 4% health and stamina. The effectiveness of Health Items is +1% for every Attribute Point.
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Isometric Stabilizer: All attacks cost 18% less stamina. Also, each Attribute Point costs 0.5% less stamina.